Show simple item record

dc.contributor.authorChristou, Georgios
dc.creatorChristou, Georgios
dc.date.accessioned2018-10-31T13:08:09Z
dc.date.available2018-10-31T13:08:09Z
dc.date.issued2013-12-01
dc.identifierSCOPUS_ID:84924026914
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84924026914&origin=inward
dc.identifier.urihttps://repo.euc.ac.cy/handle/123456789/648
dc.description.abstractIn this article we examine the relationship between usability, hedonic attributes and general appeal of two types of video games, first-person shooters, and massively multi-player online role playing games. Through the use of a successful example of a game from each genre, we examine the perceptions of both inexperienced and experienced players of each game, and draw conclusions on comparisons. We find that playing experience only affects usability and appeal perceptions, while type of game played not only affects usability and appeal, but also hedonic perceptions as well. We also find that the perception of appeal by players of a video game in the context of this study can be predicted from a linear combination of the same players’ perceptions of hedonic attributes and usability. We translate these findings into suggestions for game designers and developers.
dc.relation.ispartofHuman-centric Computing and Information Sciences
dc.titleA comparison between experienced and inexperienced video game players’ perceptions
elsevier.identifier.doi10.1186/2192-1962-3-15
elsevier.identifier.eid2-s2.0-84924026914
elsevier.identifier.scopusidSCOPUS_ID:84924026914
elsevier.volume3
elsevier.issue.identifier1
elsevier.coverdate2013-12-01
elsevier.coverdisplaydate1 December 2013
elsevier.openaccess1
elsevier.openaccessflagtrue
elsevier.aggregationtypeJournal


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record