A comparison between experienced and inexperienced video game players’ perceptions
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In this article we examine the relationship between usability, hedonic attributes and general appeal of two types of video games, first-person shooters, and massively multi-player online role playing games. Through the use of a successful example of a game from each genre, we examine the perceptions of both inexperienced and experienced players of each game, and draw conclusions on comparisons. We find that playing experience only affects usability and appeal perceptions, while type of game played not only affects usability and appeal, but also hedonic perceptions as well. We also find that the perception of appeal by players of a video game in the context of this study can be predicted from a linear combination of the same players’ perceptions of hedonic attributes and usability. We translate these findings into suggestions for game designers and developers.